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Tetris Wouldn't Triumph at The Game Awards — Another Award Type Might Solve This

Each time a major prize-giving event approaches, you'll find a demand for the addition fresh award types to honor underappreciated efforts and delight the hearts of followers with niche passions.

Another commentator made the case for a horror game category. That would rule. Equally deserving are strategy board titles, this being a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward just as with other blinkered fanatics, there's a strong justification backing this proposal is the most urgent above others. This is the request: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; it’s very subjective, and inevitably generate discussions concluding with vague boundaries. There’s a reason movie academies avoid this approach. However, it represents an unavoidable compromise within the realm of interactive entertainment, that demonstrate such variety they hardly constitute a single creative category.

To recognize the complete range of achievement in video games to be recognized, while allowing diverse titles to have a chance for representation, genre categories are essential.

Current Gaming Award Categories

The major gaming awards offer these award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these six categories actually cover a lot of ground, and you can find room for numerous titles.

This doesn't apply to brain-teasing titles. No suitable classification appears to put them. Examine these examples from outstanding current releases, all very different: structural challenges of one title, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. Where could they possibly go between these six categories? Unfortunately, nowhere.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games launched regularly without proper recognition in entertainment awards, if they accidentally match award groups including Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.

  • One classic puzzle game wasn’t nominated for anything that year
  • Another imaginative release was excluded that year
  • Well-received sorting experience received no acknowledgment recently
  • Just some puzzle games managed to sneak into independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, however the design of the puzzle game is of massive significance. Famous handheld logic titles count as most engaged experiences worldwide continuing this trend for over a decade.

The famous puzzle experience competes with famous sandbox experiences for the title of best-selling game of all time; it also contends for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and engaging across multiple categories.

The Solution and Justification

Logic titles wouldn't face that issue. One could readily select multiple candidates interesting, varied, worthy titles annually without trouble — perhaps, with difficulty, since numerous excellent numerous deserving experiences.

And to reiterate, these represent titles that otherwise have no home during prominent ceremonies. Brain-teaser creators are working at the demanding boundary game development, developing some of the purest expressions within interactive entertainment. Similar to cinema stunt performers, they deserve recognition. Don't make them wait decades.

About the author

Julia Winters

A seasoned gambling analyst with over a decade of experience in sports betting and casino strategy.

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